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Eye Of Time nevertheless gives x2 Maplestory M Mesos

I play this game long enough to MaplestoryM Mesos this issue is actual... especially because of the reasons this sport is becoming pay2win and again, it isn't just Nexon fault, but in addition an amount of players that are unhealthy. C'mon this is a game. And it isn't hard to respect ToS. Well I know certain people can use the lack of time as justification.

We can think of approaches to reduce pay2win and promote RPG aspect, especially bring RPG facet in gamers mindset. You know, we can ALL change the way we're enjoying the sport and also for GOOD!!! We can list some suggestions to reduce pay2win aspects in lots of ways.

It can be by correcting damage cap to create more balance but also placing the minimal damage cap for quick hitters for a exact same amount of funding as several other classes. You can guys suggest what damage caps we should use. Or mainly the minimal cap damage for rapid hitters AND max damage cap, used for very slow courses, quite good 1v1 damage dealer and that are built as a PURE bossing character with a huge absence of benefit besides damage outputs.

However, I also realize this More About Maplestory Mesos still pay2win because of this current possible system.

So my suggestion is not good finally. I also saw a man, I think that it was AKradian, he suggested to provide every courses a DPS cap that's the worst idea in my own opinion, because certain ppl could just have a slow hitter and have so many support skills and aren't meant to be bossing.

Thus, adjusting damage cap harm to reduce cap for certain fast hitters who are not necessarely bossing is required. There are factors like% abilities, number of strikes, role-play and buffing benefits which can be either attack, defense, avert, etc., to take in consideration to correct damage cap. Of course, Nexon will do that task together with test server using same funding of characters. Taking capital of a personality who can deal cap the oldest (excluding Zero), test damage and then fixing damage cap. Then, balancing done!
  • Created: Aug 31 '18
  • Admin: Cszcy